This article was originally posted on VK (Russian social media) and in Russian, one of our reader translated it for us. Thanks to him.

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I have played one day on a new patch, the impressions are as follows:

I played mostly for Undeads, so the main thoughts will be on Undead match-ups.

Highlights:

1) The ritual dagger is useless. Why the hell do we need it for 125 gold (2 charges) for a regeneration of 100 HP? (Moreover, regeneration is lost when unit is attacked).

For fast expansion it is not suitable, there are not enough resources for the skeletons and the dagger.

Maybe for the healing in the middle of the game? Why!? I do not know the exact stats, but the regeneration of the dugger is the same as if the Undead stands on the cursed land and is under the 1st level aura of DK.

Especially considering the fact that most of the Undeads ("normal Undeads") play fast Tier 3, and the statues come out quickly, I don’t see any point in this item at all. Spending money on it is a loss of resources (there are always not enough resources when playing fast T3).

The only situation when it might be useful is if you play mass ghouls and either retreat with them or teleport back at the right moment, and then heal them at home. But again: what for!? Statues and even damn cannibalism will come out cheaper!


2) Necromancers - I don’t even see any potential to use them except against the Orcs (meaning, as a support for casters, and not garbage like the masses of skeletons).

But at the same time against Orcs it works stupidly worse than when playings banshees.

Why do I need cripple which really greatly reduces the speed of movement, at a cost of 85 mana, when I have curse (33% miss chance) for 30 mana? There is no need to comment anything here, the debuff by Cripple is simply weak (besides, it does not last long for heroes).

Frenzy has become a little weaker than before, but will not bring much meaning. First, you need to make 2 upgrades (although they are fast, 2 times faster than banshee upgrades, but more expensive).

Secondly : it is necessary to sacrifice something - complete nonsense! Anything that costs money to sacrifice is not profitable, and skeletons are not always available.

And most importantly, the range is quite modest. Sometimes it is very difficult to cover more than 5 goals by frenzy (if units are not placed in advance).

Particularly I am surprised by the stupidity that frenzy acts both on friendly and enemy units. Does it not resemble anything? (I mean here the old, non-usable healing spray of the alchemist that healed everyone earlier, before the buff [in 1.29]).

All in all, banshees are simply better. When opponent gets a dispel with 100 AOE dispel, I have to use 85 mana for a single target debuff - lol! Compare it with a banshee - which, even if there is a dispel with an orc - can always cast the Curse (30 mana) on one Blademaster manually - the effect of it will be noticeable immediately.


3) For the rest - ghouls frenzy has become stronger... Well, it’s great, but frenzy has already been great for ghouls, in my opinion ...


4) Gargs are cheaper and faster - funny, but what does it change?

However, against the old standard (not KOTG through), against DH + Panda / Naga / Alchemist + dryads / bears gargs do not work normally. And even if the mass gargs worked, it was necessary to make a transaction into the wyrms later, but they got nerfed (freezing breath became 3 times shorter).

If you play gargs against an elf that goes to the modern standard (KOTG / Alchemist + dragons and hypoarchers), you need to make a fast expansion. Again, if you make an expansion, there are 2 points:

  1. Elf can start with 2 AoW (and, moreover, he will also make his own expansion).
  2. Elf can make an expansion later, but will not go into the masses air , rather into archers and talons. It will work great for him.


If we talk about match-ups, then there is something like this:

1) Against the humans, probably, I will more often see humans playing a single base game into Tier 3 (for the orb). Or humans will just build more towers on the expansion and on the main base, the immediately go to the Knights + Orb.

Thanks God, Human Orb reduces healing for 3 seconds by 35% (and not 50% as it was in playtest release). I think humans will focus everything possible target now. Especially with new knights (Sundering Blades upgrade + 15% vs medium armor).

Although IMHO, this upgrade is made to fight the giants. But the fiends  may also suffer from it. I think if the game against human goes to the late stage (and undead will have its own expansion) it will be VERY hard for Undead...


2) Against the elf it will be all the same. As I said, the early expansion against the elf is too risky. Because it can be easily be punished by the good scouting and pushingh from 2 AoWs. In the worst case, Elf can just not playing the air. Here I mean the games against KOTG first.

Maybe now Elf will more often play with DH first, and of course, potentially for Undead it is easier to make an expand. But again - what for? Should Undead play mass gargoyles? They will not be of special use anyway… It is better to make a fast Tier 3

Otherwise, the match-up is the same. Or should I play mass necros against Elf? :D


3) Against Orc I think everything is also the same. Necros are stupidly worse than bansees. And BM now has again got imba crits, therefore there will be less Far Seer plays and more and more hero focus. Already today I have seen critical damages for 250-300. Very funny!

Nerfed windwalk for me as for undesed has no meaning at all. I do have spells that can stop BM (like a human bolt, or Elf’s entangles). Blade will run away anyway, with or without a cooldown.


4) Mirrors are without any changes. Maybe a dagger will be used for healing ghouls with early expansion (with DL?), but then again, what for? Lol! Expensive and not efficient.


The rest:

Rings can change a lot of meta, especially BM & DH will be happy with them. They will tank (two +3 rings are better better than two +6 claws). And for me, as Undead, sometimes, the rings are really very worth it sometimes.

In other words, physical damage will become less effective, but it works in both directions. Of course, for me as for Undead it is an advantage because Undead uses coil-nowa. But at the same time if BM has a couple of rings and Rune Braces, how should I kill him now?

Maybe it will be worth it to take Pitlord as tanking hero.

Buff of crystalball looks interesting! Now it will not immediately go for sale.

Aura armor. Now it is unlikely to sell it because +2 armor is really a powerful aura!

The remaining moments (for me, as Undead) are not so important.

These are the thoughts. In general, I don’t expect any special changes of the meta (I was hoping for Necros and I thought that the dagger would be much more powerful).






Contents


  1. In June we have 3 major offline tournaments.
  2. The CSL Grand Finals' viewing appointment has been opened.
  3. WGL: Colorful, Linguagua and HuG for the last Chinese spot!


In June we have 3 major offline tournaments.


From the Calendar, we can see there are NeXT Spring, WCG Chinese, and WGL Summer, and all of them happen in June!

In the past few months, we have gotten so many big tournaments, WCG APAC Finals, W league Playoffs, Yule Cup, etc. When you look at the list or calendar of these events, we believe you will feel so blessed. Let's stay with us and see what will happen after the Reforged Edition Releases!

For more details, please click here to "Chinese Tournaments’ Calendar of June 2019!".


The CSL Grand Finals' viewing appointment has been opened.
(Original Author: War3station, Translator: GLH)
(Click here to Source.)


Website and booking URL.

College Star League Spring 2019, which hosted by NetEase and Blizzard, is about to enter the most exciting offline finals stage. 10 college teams that have been advanced to the national finals will play on 9th June, 2019. By the time in the Shanghai Blizzard e-sport stadium (D1-104/D1-105), these players will play for their 4 years tuition fees and the title of Hearthstone, OverWatch, Heroes of the Storm, Warcraft III and StarCraft II. Currently, the website of the event is online, you can see more event information and watch the event with live through the page.

At the same time, in order to satisfy the audiences, the event has opened for the fans to make a free viewing appointment. The appointment opening time is from 29th May 12:00 pm to 4th June, 10:00 am (UTC+8). The audiences who have made the appointment will have the chance to win the e-sports card and the exclusive virtual rewards of the CSL. There will be more lucky draws in the event! The audiences who have made the appointment can enter the event at 12:00 pm on 9th June, with an official SMS or a valid personal ID. At the same time, the audiences who have not successfully made the appointment can also watch the game according to the seat situation.

Booking details

  • Visit the page, log in to the Battle.net, and fill in the information to reserve the seat.
  • Audience who successfully make the appointment will receive a confirmation SMS on June 6th
  • Audience who successfully make the appointment can enter the event on 9th June with the SMS or a valid personal identification.

Schedule

12:30-15:00 Heroes of the Storm, Grand Final
Tianjin Normal University VS Zhejiang University

15:00-16:30 Starcraft II, Grand Final
Jilin University VS Shanghai Normal University

16:30-17:00 Interactive session

17:00-18:30 Warcraft III, Grand Final
Tianjin Chengjian University VS Wuhan Vocational College of Science and Technology 

18:30-20:30  Hearthstone, Grand Final
Beijing University of Posts and Telecommunications VS China University of Mining and Technology

20:30-22:00 Overwatch, Grand Final
Nanjing Institute of Technology VS Chongqing University of Posts and Telecommunications


Casters

Warcraft III casters: Qiao Lin, Linguagua

Location
上海互联宝地 
No. 221, Huangxing Road, Yangpu District, Shanghai D1-104/D1-105

Prize Pool
Championship: 4 years tuition fees
Runner-up: 2 years tuition fees

QR code (wechat)

Special thanks


Colorful, Linguagua and HuG for the last Chinese spot!

This is the current Ranking of points system from Liquipedia.


And we made a small table for the intensest area.

From these two table, we know that Fly100% is confirm to be in offline stage. At the same time, the last Chinese spot will most likely be the winner of Colorful and Linguagua, depends on which players can get more points in this qualifier. 

Meanwhile, HuG has only a little chance. When if Colorful and Linguagua lose in Group Stage 2 and fail to be in Semi Final, and HuG could win this qualifier, which means three of them will tie with 31 points in this situation. I guess there will have an additional games for three of them.

What will happen in the last few days? Let's stay with our favourite casters and watch the games!




Original Author: War3station
Translator: GLH

English version


(Sat)1st Jun   WGL Minor League-Open Division, Semi Final and Grand Final
(Sun)2nd Jun   WGL Minor League-Pro Division, Semi Final and Grand Final

(Mon)3rd Jun
(Tue)4th Jun   WSB
(Wed)5th Jun 
(Thu)6th Jun   WSB
(Fri)7th Jun 
(Sat)8th Jun   Schuck Cup
(Sun)9th Jun   Schuck Cup

(Mon)10th Jun   WSB
(Tue)11th Jun 
(Wed)12th Jun
(Thu)13th Jun   NeXT Spring
(Fri)14th Jun   NeXT Spring
(Sat)15th Jun   WCG Chinese (Offline)
(Sun)16th Jun 

(Mon)17th Jun   Schuck Cup
(Tue)18th Jun   Schuck Cup
(Wed)19th Jun 
(Thu)20th Jun
(Fri)21st Jun 
(Sat)22nd Jun   WGL Summer
(Sun)23rd Jun   WGL Summer

(Mon)24th Jun   WGL Summer
(Tue)25th Jun   WGL Summer
(Wed)26th Jun   WGL Summer
(Thu)27th Jun 
(Fri)28th Jun   WGL Summer
(Sat)29th Jun   WGL Summer
(Sun)30th Jun   WGL Summer

Chinese version